![]() Capital Clash Event is happening here for the first time. In my state, I am fortunate enough to be in one of the top alliances. I agree with the "lack of information on hame mechanics". Once your in the tower, reinforce to the max - use the player with the highest rally size to lead. Get everyone to a tower, and rally, rally, rally. You gain points by attacking, defending and occupying the towers/capital. Most of the action is usually within the first couple hours and sometimes within the last hour, so be awake and everyone's eye on the prize. In our state we have a player with 210M bp - if he wants to knock over a tower, he can anytime he wants. Here's the problem with Capital Clash - if a top alliance wants to fight for it, you don't have much choice but to end up conceding to them. Whoever is in the capital, if the towers aren't taken by the same alliance, they fire on the capital every 2-4 mins and of course, cause troop damage. It's a long clickfest, takes 8 and a half hours to complete. You absolutely need to be in an active alliance, and should have people who are taking towers able to do close to a million troop rallies. Heal around 600 troops at one time, and have EVERYONE spamming heals in the alliance - rinse - repeat. Capital Clash is all about "batch healing". Is there any way I can find out more guides on which event to participate as a newbie? This game already suffers from the lack of information on their game mechanics. I also clarified this to my guild leader and he knew nothing.īuuuuut now I suspect that somehow the experienced players just moving to different states, so that's how we got people who seem to know their way around? And these established rules that never involve the newer players (and force them to agree anyway)? But from what I can catch, they were saying about "your rules don't matter","you violate the agreement", but no one ever said stuffs about this event to us. They didn't accept that and started shouting stuffs in their own language, which was quite incomprehensible. They were mad, and I explained about the rules, that I was only clearing out within my guild' area. Then someone from other guild gathered within our area, and I attacked him. We came with a single goal: to figure how this event works. So then, this was our first time trying to participate in Fortress Fight. My guild has rules about not gathering resources in other's turf, and that we can attack anyone's within our turf. This reminds me of something that happened weeks ago during Fortress Fight. ![]() I guess this is unofficial rules made by players? When did they create it? It's as if they already understand Capital Clash. I think our state is quite new as this is our first Capital Clash.īut I am confused as I saw someone posting an announcement: "Top 10s arent supposed to attack until 2 UTC". We stood absolutely no chance as we suffered many casualties just from one single rally. The better your rank, the grander the reward.We tried Fortress Fight and learned the hard way that it's only for paying players and the top alliances. The other type is the ranking rewards and is based on your ranking in the event. The rewards will grow as your headquarter level increases. There are the points rewards that are awarded when players reach certain points. The Capital Clash Event in State of Survival has two types of rewards. Lastly, players can even get wounded points by having troops wounded or killed. The second is the occupation points and can be earned by occupying the Capital or Tower. These can be earned by killing or injuring opposition troops while fighting in the Capital and Tower. There are a lot many ways you can earn points. If no Governor is elected, the Alliance Leader will be made Governor by default. After the battle concludes, the winning Alliance Leader has to elect a Governor within two hours. The longer the Tower has been held, the faster the frequency of attacks. Another good thing is that controlling the Towers will help in the attack against the Capital.
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